tag:blogger.com,1999:blog-8544609315733972726.post-52834975874951505862008-03-27T12:24:00.000-06:002008-03-27T12:24:00.000-06:00The aliasing vs anti-aliasing is a hardware based ...The aliasing vs anti-aliasing is a hardware based feature. You should be able to force multisample anti-aliasing in the driver. It is also straightforward to request it in the OpenGL code (and GLX or equivalent) but it's all somewhat orthogonal to the main feature here. It won't need a rewrite or anything to add it if it's not already supported and if you care you can do it now if you know how.<BR/><BR/>I think it's cool, well done.Anonymousnoreply@blogger.com